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Playstation vita video games. 20 Best Playstation Vita Games of All Time

Best Playstation Vita Games of All Time

Despite being Sony’s handheld that couldn’t quite make it, there’s no shortage of the best Playstation Vita games.

The Playstation Vita was a failure. For all intents and purposes, it’s a dead system thanks to terrible support from its creators, who announced that they would be ceasing all production of the handheld in 2019 after quietly distancing themselves from it over the years. The downfall of the Vita has as much to do with Sony’s reluctance to push it as hard as they should have as anything else. Even the best Playstation Vita games couldn’t help the system overcome the poor support.

However, and this might come as a surprise to you, but now is probably the best time to pick up a Playstation Vita. It shifted enough units to ensure that there will always be plenty of options on eBay for well under 100 as well as the fact that the best Playstation Vita games might already be sat in your library waiting for you thanks to cross-buy: a program that allows you to download a game across multiple Sony platforms for one price. If you’ve been adding Playstation Plus games to your library over the years, you may be surprised at just how many Vita games are waiting for you.

Away from those titles, the Vita also certainly isn’t lacking in quality games that you can’t find anywhere else. Sure, they may have all come in one relatively short burst, but the Playstation Vita’s best games made full use of the handheld’s power, which was above and beyond its contemporaries on the market at the time. Heck, there are even some maniacs still releasing new Vita games after all this time.

So, if you’ve ever been curious about Sony’s forgotten child or just want to freshen up your handheld library, here are the best Playstation Vita games you should check out, ranging from throwback indies to the JRPG that will consume everything within your life.

2064: Read Only Memories

Developer: MidBoss Publisher: MidBoss Cross-Buy: Yes

2064 is a great example of some games just being a great fit on the Vita. A point and click title with a more than steady cult following, it pits you as a journalist who is trying to do their job in a world that seems split on technology, the pros and the cons. This is all relayed through the game’s spirited humor and bloody lovely pixel visuals, though it does have a few drawbacks on the Vita.

While those who are after some grand, challenging affair will be left wanting, 2064 excels in the small stories concerning the game’s many affable characters. It’s an eclectic bunch all paired wonderfully with established names in voice acting. Combine that with a good heart and some very catchy music and you have a quaint but worthwhile time waiting for you on your Vita.

Axiom Verge

Developer: Thomas Happ Games LLC Publisher: Thomas Happ Games LLC Cross-Buy: Yes

Completely unabashed about taking inspiration from Metroid, Axiom Verge has become a cult favourite indie in recent years, not just because it’s the next best thing to a brand new 2D Samus adventure, but also because it builds and contemporises the experience while also delivering plenty of unique mechanics and innovations of its own.

Made presumably during a heavy binge on hallucinogenic drugs, Axiom Verge sees you playing as a scientist who awakens somewhere that feels entirely alien. By unlocking new abilities and even deforming the world around you, you’ll get utterly lost in this LSD nightmare that’s a total dream to play on your Vita.

Downwell

Developer: Moppin Publisher: Devolver Digital Cross-Buy: Yes

If you haven’t owned Downwell on at least one platform, you really ought to fix that as it’s one of the smoothest action platformers going. You may actually be saving yourself, though: it’s so addictive despite being so basic on the eye that you will be cursing frogs and gravity before too long, completely unable to make it past the first few levels.

While Downwell is tough, it retains a pick up and play appeal that’s hard to resist. You effectively fall your way down through levels and kill enemies with your trusted Gunboots to eventually reach the end goal with plenty of power-ups along the way.

Its levels are procedurally generated and the replayability infinite, so there’s a hell of a lot of bang for your buck. Technically, two: Downwell is also really on the cheap side.

“Pound-for-pound (or dollar-for-dollar), Downwell is one of the Switch’s best games in its price bracket and just generally one of the system’s best games, which applies to every system that Downwell has appeared on to date. “

Iconoclasts

Developer: Joakim Sandberg Publisher: Bifrost Entertainment Cross-Buy: Yes

A game many, many years in the making owing to just how difficult it is to make a game when you’re mostly on your lonesome, Iconoclasts feels remarkably fresh and modern despite being in the oven for so long and doffing its hat to the SNES platformers of old.

Where Iconoclasts really starts to distinguish itself is in its mechanic, erm, mechanic. Your protagonist, Robin, has use of a wrench which can be used to attack enemies but also solve puzzles, as well as many other trinkets down the line.

With an intriguing and subtly dystopian storyline as well as welcome periods of levity, Iconoclasts may be one of the last great games to release on the Vita.

Shovel Knight

Developer: Yacht Club Games Publisher: Yacht Club Games Cross-Buy: Yes

One of the first games to really embrace the retro revolution on modern platforms, Shovel Knight looks and plays every inch the Nintendo classic, just with a bit more welcome silliness in the fact that your protagonist has a shovel. Hey, at least nobody can say that its name is misleading as you spike downwards and dig your enemies an early grave,

For featuring a tonne of extra content and somehow still giving back to its audience so long after its release, Shovel Knight feels completely at home on the Vita. It’s a tough time, though you should come to expect that from basically any retro-styled platformer.

Dig this one up in your Playstation Store library and lose yourself for hours on end.

Super Meat Boy

Developer: Team Meat Publisher: Team Meat Cross-Buy: Yes

One of the most influential indie games of all time feels right at home on the Vita, its infuriatingly tight platforming the perfect antidote for your constipation while you’re sat on the toilet. That “just one more try” appeal has made it a classic and comes with cross-save so you can continue your anguish on the go.

So why’s it so low down? It’s really not the best way to experience the game, as the Vita sticks are not quite fine enough to make the inch perfect leaps you’d find on a controller. Still, that’s something for you to acclimate to and overcome on your quest to beat the meat in what is one of the simplest but most devilishly addictive games ever made.

Severed

Developer: DrinkBox Studios Publisher: DrinkBox Studios Cross-Buy: No

You may be more familiar with DrinkBox’s Severed as a Nintendo title after seeing it pop up on the 3DS, Wii U and later the Switch, but it actually began life as a Vita exclusive. As with so many games that were originally only available on the handheld, however, it had to find a new home to reach the audience it deserved.

Beautiful to look at and with a heart that cannot be denied, Severed pits you as a warrior lost in an unusual world. You must use the touchscreen to attack your enemies and sever their limbs, which gives the game a strange but entirely welcome vibe of Fruit Ninja meets Dead Space.

A really underrated dungeon crawler from a studio who always delivers.

Ultimate Marvel vs. Capcom 3

Developer: Capcom Publisher: Capcom Cross-Buy: No

Really, the ability to pit Deadpool against Viewtiful Joe from the palm of your hands should be enough to sell you on picking up Ultimate Marvel vs. Capcom 3 for your Vita, not even considering the fact that many believe it to be the best Marvel vs. Capcom game on the market. Well, it’s certainly better than Infinite, but that’s a low bar indeed.

The gameplay transfers wonderfully to the Vita, the cel-shaded visuals make everything pop just as much on the small screen as it would the big. Ultimate Marvel vs. Capcom 3 also makes good use of the Vita’s touch-screen, though nothing can match the “conventional” controls.

Whether you’re a casual player or diehard fighting game fanatic, Ultimate Marvel vs. Capcom 3 should be your first port of call on the Vita as one of the best superhero games around.

Guacamelee!

Developer: DrinkBox Studios Publisher: DrinkBox Studios Cross-Buy: Yes

The cult classic Metroidvania suplexed its way onto the Vita and then promptly into our hearts. While its sequel may mechanically be a better game, there’s no faulting the original Guacamelee!’s goofy humour and downplayed but stunning visuals. Guacamelee! is the perfect game for a train ride, hitting that perfect spot between being long enough to last and not so short that it ends so soon — the perfect pick me up.

There’s also a lot of replayability with Guacamelee! thanks to just how damn endearing it is to play. The protagonist, Juan, a terribly out of shape luchador, is a likeable protagonist, but a lot of the fun from the game comes from the interactions with the hilarious bad guys and even chickens.

Bursting with secrets and tidy combat, Guacamelee! is yours for a pittance and worth every penny.

LittleBigPlanet

Developer: Tarsier Studios Double 11 Publisher: SCEE Cross-Buy: No

Poor LittleBigPlanet. After initially setting the imaginations of gamers — young and old — alight when it first landed on the Playstation 3, it eventually sputtered towards relative obscurity by the time LittleBigPlanet 3 came around. It’s a shame because the experience is like a shot of joy straight to the heart, seen perfectly with its Vita version.

LittleBigPlanet on the Vita (or LittleBigPlanet PS Vita to give it its official name) took what had made the series so charming and minimised it for a handheld. Almost boundless creativity awaits you with touch controls spicing up the formula, as well as the fact that it’s a potentially bottomless well of content and possibilities.

Now where is LittleBigPlanet 4, Sony?

Hotline Miami

Developer: Dennaton Games Publisher: Devolver Digital Cross-Buy: Yes

Do you like hurting people while straining one out? Then allow us to introduce you to Hotline Miami: an effortlessly stylish top-down shooter that rewards patience because, let’s be real here, it’s an absolute son of a bitch in terms of difficulty thanks to its one-hit kill mechanics and fast as hell pace.

Like many indie games on this list of the best PS Vita games, Hotline Miami is irresistible because it’s not only pick up and play but also impossible to put down once you get going. Bolstered by a synthwave soundtrack that is the stuff of legend and a gloriously eighties aesthetic, this is one murder puzzler (no, really) that should be ticked off your list.

Someone at Naughty Dog clearly loves Hotline Miami as it can be seen being played during The Last of Us Part II in a less than subtle nod to both games’ themes.

“It’s actually quite difficult to say anything negative about this almost masterpiece, so I guess it’s just a case of nitpicking. Aiming can sometimes be ever so slightly twitchy and a feeling of repetition can creep in a little at the end, but apart from that, it’s very nearly perfect.”

Killzone: Mercenary

Developer: Guerrilla Cambridge Publisher: SCE Cross-Buy: No

Unfairly overlooked by critics at launch for not moving the dial enough, Killzone: Mercenary may lack the bombast of its Playstation 3 brethren, but it’s quite easily the best FPS game on the Vita. The controls transfer well to the small screen and it makes inventive uses of the handheld’s gimmicks to make something that feels as exciting as playing a shooter on your TV.

The story is an oddity in the Killzone timeline, pitting you as a mercenary during key moments of the conflict with the Helghast. Killzone: Mercenary also has great multiplayer and you will surprisingly still be able to find some (admittedly half-empty) matches this far down the line.

The sound of a confirmed kill is also worth the price of admission, that weird little jingle feeling as rewarding as opening a chest in Zelda.

Gravity Rush

Developer: SIE JAPAN Studio Publisher: SCEE Cross-Buy: No

Here’s another worthwhile game on the Vita that didn’t find the audience it deserved, so much so that its sequel actually went on to become a PlayStation 4 exclusive. It’s a shame because Gravity Rush arguably suits the Vita more than its bigger and more successful brother, allowing you to mess with gravity and kick some ass from the palm of your hand.

An out and out wacky time, Gravity Rush sees you playing as a young girl aided by a cat made of galaxies (bear with us here) to stop the destruction of a mysterious world. Thanks to its gorgeous cel-shading and unique gravity shifting mechanics, Gravity Rush really deserved to shift more copies than it did as a game that’s closely associated with the underrated nature of the Vita as a whole.

Tearaway

Developer: Media Molecule Publisher: SCEE Cross-Buy: No

Another innovative game that had to leave its home to find the players the Vita couldn’t provide, Tearaway is a charming platformer from the pioneers of the LittleBigPlanet franchise. Media Molecule certainly know how to create gorgeous and cute games with an undeniable charm, and Tearaway certainly fits that bill.

Just like their marquee franchise, Media Molecule rewards the player for their experimentation and creativity in Tearaway, making the game feel like a toybox just begging to be played with. Tearaway even makes the touch-screen feel more than a gimmick, asking players to peel back its paper world and dive right in.

Unfolded on PlayStation 4 is a good way to experience the game, though Tearaway is simply at home on the Vita.

Spelunky

Developer: Mossmouth, LLC Publisher: Mossmouth, LLC Cross-Buy: Yes

An indisputable indie classic, Spelunky is a lo-fi whale of a time that feels custom-made for the Vita. Many modern games owe a debt to Spelunky, the work of mainly one guy, for reinvigorating and redefining the platformer by introducing old school elements to a new school experience, which include randomised levels and, erm, eggplants.

Spelunky just keeps on giving, offering new challenges and quirks that you weren’t previously aware of the deeper into it you go. That’s apt, because you spend your time in the game travelling deep underground on the hunt for treasure and crying with shameful remorse when you attack a shopkeeper and find that the rest of your game is utterly ruined.

Seriously, don’t mess with them — it’s hard being a small business.

Darkest Dungeon

Developer: Red Hook Studios Publisher: Red Hook Studios Cross-Buy: Yes

Ever found RPGs stressful? That you aren’t quite powerful enough to beat a boss, or that you don’t have the items you need? You should probably approach Darkest Dungeon with some caution then as it puts the “end” in friendship with alarming regularity, ridding you of your favourite party members over and over again.

Anyone who’s played XCOM will recognise the jarring permadeath in Darkest Dungeon, but when paired with the game’s strict insanity mechanics, the task becomes even greater. Allow one of your party members to descend too deeply into darkness and they will be lost, which makes every action and tough decision in Darkest Dungeon feel far weightier. Is glory worth death?

Uncharted: Golden Abyss

Developer: SIE Bend Publisher: SCEE Cross-Buy: No

While it’s true that Golden Abyss may try to use too many of the Vita’s unique features all at once, the fact remains the same that it’s the perfect.sized adventure for Nathan Drake. It only minimally downsizes the scale of the Uncharted console adventures to create something that feels like a technical marvel.

A lot of simple joy can be had from drawing the destination for Drake as he’s climbing or swiping to leap across a gap. The controls are also tight and the combat just as fun as its bigger peers. The story is also great, even if it takes a little while to really get going. Don’t overlook this underrated gem in the franchise.

Velocity 2X

Developer: FuturLab Publisher: FuturLab Cross-Buy: Yes

An acclaimed but not wildly commercially successful hybrid of ship-based gameplay and side-scrolling, Velocity 2X might actually best be first discovered on the Vita. It’s a game that you constantly dip in and out of, the experience constantly refreshing thanks to its inventive mechanics that never allow you to rest on one aspect of it for too long.

The origins of Velocity 2X actually run deep in the Playstation brand with a Playstation Mini (remember those) game by the name of Velocity. Since then, FuturLab have updated and refined the experience until they arrived at 2X, which is one of the smoothest and most downright beautiful games you’re ever likely to play on a handheld.

Check your Playstation Store purchases on your Vita: it might have sneaked its way in there at some point, like it did for us.

Rogue Legacy

Developer: Cellar Door Games Publisher: Cellar Door Games Cross-Buy: Yes

Rogue Legacy is the epitome of portable gaming, an insanely addictive side-scroller that is as hard to put down as it is irreverent.

You play as a knight storming a mysterious castle housing plenty of bad things for you to slay, and then you die. On your next run, you play as a descendant of your previous character who has their own powers and drawbacks. It’s one of the best Vita games at making you love to hate it — in a good way, of course.

This constantly maintains a feeling of freshness to Rogue Legacy so that even if you’re entering the castle for the 500th time (and you probably will), the wonders that await you never get any less intriguing. It’s an understated and underrated gem that will have you utterly hooked even when the cards are against you.

Persona 4: Golden

Developer: Atlus Publisher: Atlus Cross-Buy: No

The aforementioned JRPG Vita game that will completely consume your being, Persona 4: Golden isn’t something that you can play: you have to open it up and climb right inside. When a body turns up in an otherwise quiet town, you must discover the truth by diving into televisions and taking on enemies with your high school friends.

Weird? You’re damn right, and it’s all the better for it. Persona is a franchise that’s all about the creeping slow-burn, you going from being vaguely interested in its story and characters and then suddenly being captivated and unable to shake it — game like Persona 4 were made for duvet days.

There’s at least a hundred hours of content here in a game that just grows the more you play it, so bear with its methodical pacing at the beginning and you will be trying to climb inside your 4K TV before you even realise what’s happening.

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PS Vita: 10 Great Games That Are Only On The Handheld Console

The PS Vita is celebrating its 10th anniversary, and in it’s honor, we’re looking back at its best exclusive titles.

Even though Nintendo has predominately owned the handheld market, especially with the Nintendo Switch, it wasn’t always that way. In fact, many gaming companies once challenged Nintendo’s reign by releasing their own handheld devices. One such company was Sony, who released the Playstation Portable in 2005 and then the Playstation Vita in 2012.

And with the PS Vita’s recent tenth anniversary, fans can’t help but recall the amazing titles they were able to play on this device. While many of the titles were later released for the console, many others — such as those below — will forever remain in the form of a PS Vita game card.

Call of Duty: Black Ops: Declassified (2012)

Despite having a rocky reception, Call of Duty: Black Ops: Declassified is the second-biggest game released on the PS Vita in 2012. The game featured a single-player mode that players could replay to improve their score, as well as a Hostile game mode where players had to survive waves of enemies similar to Call of Duty: Modern Warfare 3’s Survival Mode. In addition, there was a 4v4 multiplayer mode, but matches were limited to players on the same Wi-Fi network.

Call of Duty: Black Ops: Declassified puts players through several black op missions Alex Mason and Frank Woods carried out during the 70s. Perhaps the rumored Call of Duty 2023 black ops game will delve more into Black Ops: Declassified events.

Super Stardust Delta (2012)

Super Stardust Delta is a fun shoot ’em up exclusive that was released alongside the PS Vita. The main objective of the game is to destroy enemy starships and asteroids while collecting new weapon upgrades. Additionally, Super Stardust Delta used the motion control mechanics the PS Vita had to switch through a wide arsenal of weapons.

Players could also upload their high score to a global leader board via the Playstation Network. Ari Pulkkinen (composer of the Angry Birds theme song) composed most of the soundtrack, which is why it’s still catchy to this day.

Super Monkey Ball: Banana Splitz (2012)

The Super Monkey Ball series has been a SEGA classic since the early 2000s, so when Sony released Super Monkey Ball: Banana Splitz, fans were ecstatic. The game consisted of players guiding a selected character (AiAi, Baby, MeeMee, GonGon, YanYan, Doctor, and even Sonic) encased by a sphere through a maze-like level filled with obstacles.

In addition to the pre-made mazes, players could create and upload their own mazes via the Playstation Network. A notable feature of Super Monkey Ball: Banana Splitz was that players could generate a maze by taking a picture through the PS Vita’s camera. Even though SEGA has left the arcade business, fans can still enjoy the good old arcade-style games with the Super Monkey Ball series.

Dead Or Alive 5 Plus (2013)

According to many game critics, Dead or Alive 5 Plus is one of the best fighting games for the PS Vita, since it has lots of features that made it stand out from the rest. For example, unlike other Dead or Alive entries, this PS Vita exclusive had cross-platform capability, which meant players who owned Dead or Alive 5 (Playstation 3) could play against gamers with Dead or Alive 5 Plus.

Fans also had the option of purchasing the Collector’s Edition of Dead or Alive 5 Plus, which included lots of goodies. Hopefully, the Dead or Alive series continues to keep strong, despite the resignation of Yohei Shimbori.

Killzone: Mercenary (2013)

There’s a reason why many gamers consider the Killzone series a Halo-Killer and it’s because the series has always delivered one of the best FPS experiences. Killzone: Mercenary was no exception, since it won 1st place in the Playstation Vita Game of the Year Award for 2013.

The game takes place between Killzone 2 and Killzone 3, and revisits some events from Killzone: Liberation. Players fight alongside Helghast forces and ISA specialists as a gun for hire. The game also had a multiplayer mode that featured eight iconic Killzone maps.

Tearaway (2014)

From the original creators of LittleBigPlanet, Tearaway is a platformer-adventure game that used nearly all of the PS Vita’s unique features. For example, players could customize the main characters (Iota or Atoi) by drawing on a virtual paper on the PS Vita and then applying it. Or, there would be moments where the player had to take pictures and apply them to different papercraft animals.

Tearaway won numerous awards for its art style and creativity. The most notable awards were from the BAFTA Video Game Awards, where it won Best Mobile Handheld Game, Best Artistic Achievement, and Best Family Game.

Silent Hill: Book of Memories (2012)

Most die-hard Silent Hill fans weren’t too happy with Silent Hill: Book of Memories, since it strayed away from the survival horror genre to the dungeon crawler one. But even with the poor reception, Silent Hill: Book of Memories went on to be the fourth-best-selling Playstation Vita game.

The main objective of Silent Hill: Book of Memories is to traverse through several monster-filled dungeons and complete a series of difficult puzzles, which ARE very common in the Silent Hill series. Additionally, Silent Hill: Book of Memories had lots of replay value since there were several different endings.

Uncharted: Fight for Fortune (2012)

This PS Vita exclusive is a turn-based collectible card game developed by Bend Studio, where players would play against antagonists from the Uncharted series or online players. The cards were divided into three factions: Heroes, Villains, and Mercenaries, and each faction featured iconic characters from previous entries.

Unfortunately, despite receiving positive reviews, there were many issues such as card unbalance and lack of new content. But for those who love playing collectible card games, it was a nice way of depicting Sony’s most iconic thief and treasure hunter.

MonsterBag (2015)

Developed by an indie company, MonsterBag is an obscure single-player puzzle game where players must complete a series of puzzles while avoiding being detected. The story is about a little blue monster named V who wants to reunite with their friend Nia. But humans are terrified of monsters, so V needs to sneak past them without being detected.

Although MonsterBag features many adorable cartoonish characters, it contains lots of violent (and sometimes graphic) comedic moments. But for those who don’t mind this, it’s worth playing, as each character in MonsterBag has a deep story, which players can uncover as they complete puzzles.

Resistance: Burning Skies (2012)

Taking place a month after the events of Resistance: Fall of Man, this PS Vita exclusive gives players a firsthand experience of the initial Chimera assault on the East Coast of the United States. Throughout the campaign, gamers play as a firefighter, Tom Riley, who wants to reunite with his family after a horde of Longlegs attacks his fire station.

Even though the campaign was short, it still gave fans of the Resistance series a little more insight into the Chimera invaders. Additionally, Resistance: Burning Skies had 8v8 online multiplayer game modes as well as iconic weapons like the Carbine and Auger.

This Means War! (bigBIG Studios) [PS3, PSVita – Cancelled]

This Means War! Is a cancelled third person team-based shooter that was in early development by bigBIG Studios around 2009, planned to be released on Playstation 3 or PSVita. The team was mostly known for Pursuit Force and Little Deviants, but they worked with Sony on many more canned projects, such as Survive, Autorobotica and this one.

By looking at the only remaining images we speculate This Means War!’s gameplay could have been similar to Battalion Wars, possibly with a huge emphasis on team VS team online multiplayer. Players would have been able to use military weapons and vehicles to fight other teams on small spherical levels (somehow similar to Mario Galaxy planets). Many different character classes would have been available as DLC to be purchased on PSN, each one with different skills, appearance and nationality.

Unfortunately as far as we know This Means War! was never officially announced by Sony nor bigBig Studios, so we don’t have more details about the project and why it was never released. In 2012 Sony closed bigBIG Studios: some images from This Means War! are preserved in the gallery below to remember the existence of this lost project.

Thanks to Tonz for the contribution!

Survive (bigBIG Studios) [PSVita – Cancelled]

Survive is a cancelled zombie game that was in development by bigBIG Studios around 2009, planned to be released on the Sony PSVita. The team was mostly known for such titles as Pursuit Force and Little Deviants, but they worked on more games for Sony that were never released. Unfortunately as far as we know Survive was never officially announced by Sony, so we don’t have details about its gameplay.

By looking at the only available screenshots, we speculate it was going to be some kind of tower defense / survival adventure set in a zombie-apocalypse world. In 2012 Sony closed bigBIG Studios: some images from Survive are preserved in the gallery below to remember the existence of this lost project.

Thanks to Tonz for the contribution!

Broken (Magenta Software) [PSVita – Cancelled]

Broken is a cancelled detective adventure game that was in development around 2011 – 2012 by Magenta Software, planned to be published by Sony on PSVita as one of their launch titles. The team was inspired by movies such as Mystic River, Zodiac, and Se7en: players would take the role of a detective in Miami, examining crime scenes and trying to stop a serial killer.

As far as we know the game was never officially announced by Sony nor the team, but some details and screenshots were shared online by former Magenta Software developers and artists:

“The Idea of the game was to showcase the features of the new Playstation Vita hardware by utilizing some of the unique game-play scenarios the hardware could offer, such as the touch-screen, the back of console touch sensor, the cameras and the gyroscopes. In the initial game-play, the detective would be represented as a floating first-person camera, and navigate interior crime-scene environments by touching point of interest nodes in the 3d scene which would trigger dialogue, navigation, interactions, and cut-scenes. During development, this progressed through moving a 3d character model along “rails” between points, and further into the player having full autonomy of the character in a first-person perspective.”

“Another unique element of the game was the use of the console itself as an in-game “smartphone” owing to the device’s similarities. When evidence was collected from the crime scene, it could be examined within the Smart-phone. The phone could be used to make calls to other officers during the investigation, examine evidence with Mini-games such as DNA matching, and even take photos of the game’s environment using the gyroscopes to detect the orientation of the device.”

In the end Broken was canned by Sony when they switched their market strategy:

“Regrettably for budgeting reasons Broken was eventually canceled by Sony, as early sales forecasts for the PS-Vita indicated that only larger budget games such as Uncharted, or much smaller budget games were expected to be successful on the console, leaving Broken in an unfortunate middle-ground.”

Screenshots from this lost game are preserved in the gallery below, to remember its existence.

Kabuki Samurai Sensei: Bride of Shadows [3DS, PSVita – Cancelled]

Kabuki Samurai Sensei: Bride of Shadows is a cancelled action RPG adventure that was in development by Smack Down Productions (AKA SDP games) for Nintendo 3DS and PSVita. The game was announced in August 2010, with just some concept art and vague details about its gameplay. Players would explore medieval Japan, through temples, floating castles and dizzying waterfalls.

The game was planned to feature Zelda-style side quests and “Dragon Ball style action”, with the main protagonist using swords and shurikens in epic fights. Battles would take place in arenas, with Quick Time Events, using magic elements of fire, earth, wind and water against different types of demons from Japanese folklore.

While the game was initially announced as a 3DS exclusive, we found footage of the game running on what seems a PSVita. At the time Smack Down Productions did not have a publisher for the game, so we speculate they never found one and the project was quietly canned. Bride of Shadows concept and models were later reused for a simpler side-scrolling hack slash titled “Kabuki Samurai Sensei” which seems to have been published on Apple Store in November 2011, but later removed.

Cult County (Renegade Kid) [Cancelled – 3DS, Wii U, PS3, PSVita, PC]

Cult County is a cancelled psychological horror game that was in development by Renegade Kid around 2013, originally announced for Nintendo 3DS at PAX 2013 and later also planned for PlayStation 4, PS3, PSVita, Wii U, PC, and Xbox One when they unsuccessfully tried to fund the game on Kickstarter. Their plan for the project was to create an episodic horror tale, something like “The Walking Dead meets Silent Hill 2 from a first-person perspective”.

The team is mostly known for cult-classic Nintendo DS horror titles such as Dementium: The Ward and Moon, plus fun platforming adventures such as Mutant Mudds and Xeodrifter. While they always showed skills and love for Nintendo consoles, their games never sold much unfortunately.

Some details about Cult County can still be read on their Kickstarter campaign page, which raised just 46.736 of their 580.000 goal:

“Cult County is an all-new first-person survival horror game that blends the episodic story-telling of The Walking Dead with the classic tension-filled exploration and action of Silent Hill and Resident Evil, presenting an opportunity for fans to help a veteran team produce a new experience that is fresh, exciting, and scary!

Rebirth of the survival horror FPS genre, crafted with fan input. Story-driven gameplay, featuring memorable character interactions. Small West Texas town filled with tension, mystery, and scares. Vulnerable and personalized melee and firearm combat. Varied cast of creepy enemy encounters and devious boss battles.

You assume the role of Gavin Mellick, whose mother has fallen deathly ill. Unable to reach your older sister, Alissa, by phone you drive the 6 hours across Texas to visit her in person and share the sad news. You return to the small town where you spent your summers as a child with Alissa, at your late aunt’s house. There is a particularly savage dust storm rolling in when you arrive.

Unable to locate your sister, you ask some of the locals for help. You quickly learn about their suspicions of a cultish group that recently moved into town, and the unexpected suicide of Father Pearce. The locals offer very little help finding your sister, and it isn’t long before your search takes an unexpected dark turn, leading you down a road of no return.

You are alone. You are unarmed. You see strange “people” linger on the edge of the dust storm, who seem to be watching your every move. But, as soon as you turn your head to face them, they disappear. Who are they? Where do they go? What do they want?

As you explore deeper into the town, searching for any clues that might lead to your sister, you meet various town folk who offer their own anecdotes on what the “people” might be. Some claim they are just your imagination, and some say they are part of the new cultish group who recently moved into town. One person even goes as far to name them “Dust Devils“!”

With no support on Kickstarter, Renegade Kid possibly tried to find a publisher for Cult County, but without success. After releasing Moon Chronicles and Dementium Remastered on Nintendo 3DS, in August 2016 Renegade Kid announced that it was shutting down. It’s currently unknown if Cult County could be resurrected in the future, but if so we could see it from Infitizmo, the new team created by former Renegade Kid cofounder Gregg Hargrove.

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Sony might have killed the Playstation Vita, but these games showed off its peak potential

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  • Sony discontinued production of the Playstation Vita in March 2019, bringing the lifespan of this portable video game console to a close.
  • Released worldwide in February 2012, the Vita was the successor to the Playstation Portable, but failed to find a wide audience as smartphones grew more popular.
  • Though it wasn’t as successful as Sony had hoped, the Playstation Vita had its fair share of classic games, and helped a number of indie games make their way into the spotlight.

The era of the Playstation Vita has come to a close with Sony’s decision to discontinue the console earlier this month.

First released in early 2012, the portable video game console never really found a wide audience, but it was a respectable upgrade to Sony’s Playstation Portable and offered a handful of exclusive titles that were well worth the investment.

The Playstation Vita’s most impressive features included an OLED touch screen, 3G cellular internet, Bluetooth, dual analog sticks, and remote play for Playstation 3 and 4 games. However, as smartphone technology began to develop more rapidly, the Vita became less compelling as a multimedia device. Happily, the Vita’s legacy can still be defined by the handful of exclusive games released during the console’s seven-year lifespan.

While one of Sony’s main goals with the Vita was to produce experiences that felt like playing on a home console, the Vita produced a number of unique games that were later brought over to more powerful hardware. And as the Vita got older, independent developers began to take advantage of the console’s strong hardware and dedicated player base. For example, PC games like Stardew Valley or Minecraft that had earned an indie following could be moved to the Vita at low cost, letting players take their favorite games on the go.

The Playstation Vita may not have been a smash hit, but there were plenty of gems to be found on the handheld if you spent enough time looking.

Here are the best Playstation Vita games you might have overlooked:

Uncharted: Golden Abyss showed off the Vita’s graphical power.

Released as a launch title for the Vita, Uncharted: Golden Abyss showed off the console’s hardware with a portable prequel to one of Sony’s flagship Playstation series.

While Golden Abyss was designed by a different team than the main games in the series, it stayed true to form and delivered a satisfying portable adventure. Golden Abyss was one of the Vita’s most successful games, giving early adopters a must-play title right out of the gate.

The unique visuals of Gravity Rush inspired a sequel for Playstation 4.

Gravity Rush was originally a Vita exclusive, but performed well enough to get a remaster and a sequel on Playstation 4.

The game lets player manipulate gravity and soar through the air, making interesting use of the Vita’s dual thumbsticks and touchscreen in the process. As the player alters the pull of gravity, the world around them shifts, making for outrageous visuals and funny tricks with physics.

Velocity 2X was built for the Vita and has since been released on nearly every video game platform.

Velocity 2x is a run-and-gun action game with an emphasis on speed. Following the success of Velocity in 2012, Sony signed independent development studio FuturLab to produce more games exclusively for Playstation Consoles.

The bite-sized levels and simplicity of Velocity 2x made it a perfect fit on the Vita when it arrived in 2014. As the years went on the Vita became increasingly popular among indie developers and fans who wanted to take retro-inspired games on the go.

Murasaki Baby is a Vita-exclusive indie title with all sorts of style.

Murasaki Baby is another indie game developed exclusively for the Vita. The game is a side-scrolling platformer that’s controlled only with the Vita’s touch screen. The player helps guide a small girl through a hand-drawn world filled with odd characters and even more peculiar environments.

The stylized design of Murasaki Baby and interesting use of touch controls play to the Vita’s strengths, and show how the console can offer a different kind of gaming experience.

The Vita version of Tearaway makes use of the Vita’s camera and touch screen.

Tearaway is another stylized Playstation Vita exclusive that makes interesting use of the Vita’s touch screen and camera. The player aids one of two characters, Iota or Atoi, as they attempt to deliver an important message across their world. The world of Tearaway is completely made out of papercraft, and players can interact with it in a variety of ways.

Players can use their fingers to control the game’s environment and help their character progress. They can also draw custom designs and use the Vita camera to scan them into the game.

Lumines Electronic Symphony was a genuine sequel to the console versions of Lumines.

Lumines is a franchise of puzzle games with a format reminiscent of Tetris. The Vita version, Lumines Electronic Symphony, introduced a new mode called Voyage, that has varying difficulties as the player progresses through the game’s impressive visual narrative. Voyage mode was popular enough to be taken through into Tetris Effect in 2018, where it was widely celebrated by players.

Soul Sacrifice introduced a growing action adventure franchise.

Soul Sacrifice, and its expansion Soul Sacrifice Delta, is an action roleplaying series in a similar vein as Monster Hunter. Players embark on a quest to defeat an evil sorcerer who uses human sacrifices to stay immortal. A central game mechanic allows players to sacrifice items, teammates or even themselves to cast powerful magic.

Soul Sacrifice featured both online and local multiplayer, and players could also make use of a special Vita function to give each other items if they were near another Soul Sacrifice player.

Sadly, with the Vita no longer being produced, it’s unlikely that the Sony-exclusive series will make the jump to PlayStation 4.

Unit 13 had a robust offering of online game modes.

Unit 13 is an impressive squad shooter with online functionality and 3G support for daily updates. While Sony had been successful in bringing other popular shooters to the Vita and PSP, Unit 13 showed that the Vita could provide a portable online experience that was still comparable to games on home consoles like Call of Duty.

Persona 4: Golden offered a better version of the game than home consoles.

Persona 4: Golden is the best version of the massively popular Japanese roleplaying game. Games in the Persona series can take 100 hours or more to complete, so having them available on the go has clear advantages.

While Persona is a fan-favorite regardless of the platform, the move to Vita showed that the console had enough strength to provide a better experience than what players were already familiar with on console. Combined with the time consuming nature of Japanese RPGs, P4: Golden reflected some of the Vita’s biggest selling points.

Oreshika: Tainted Bloodlines revitalized a fan favorite series.

Oreshika: Tainted Bloodlines is a 3D followup to Ore no Shikabane o Koete Yuke, a Japanese roleplaying game first released in 1999 and remastered for the PSP in 2011. Tainted Bloodlines was developed in response to the remake’s success and incorporated requests from fans.

In the game, players are fighting to lift an ancient curse that follows one family through multiple generations. Players build up a squad of warriors to clear dungeons full of monsters and battle their way closer to the source of the curse.

The enhanced power of the Vita allowed the development team to introduce 3D graphics in Oreshika: Tainted Bloodlines, and as with Persona, the portable nature of the console lends itself to the game’s lengthy playthrough.

The 10 Absolute Best Playstation Vita Action Games of All Time

The Playstation Vita is a powerful gaming console packed with incredible visuals, a wide selection of games, and an intuitive control system. Since its launch in 2011, the Vita has been home to some of the best action games of all time. For those looking for intense and thrilling gaming experiences, the Playstation Vita offers a range of titles that are sure to satisfy them. Here are the top 10 suggestions, along with quick evaluations of each, so you don’t have to spend the entire day in the store after becoming overwhelmed by all the options available.

What Are Action Games?

Action games are a broad genre of video games that involve physical challenges, including hand-eye coordination and reaction time. These games often involve fighting, shooting, or racing. The defining characteristics of action games are their pacing and use of simple controls. Generally, action games require quick reflexes and good problem-solving skills. The goal of an action game is usually to gain points or achieve the highest level of difficulty.

Was Playstation Vita Known for Action Games?

The Playstation Vita was well known for its ability to offer gamers a wide variety of action-packed titles. From first-person shooters to platformers and even fighting games, the Vita had an impressive library of action games that could satisfy even the most hardcore gamers. It had the ability to play local multiplayer, so you could play with friends if you wanted to. The Playstation Vita also had a camera that could be used for pictures and video chatting. Some of the best action games on the PS Vita include.

#10: A Rose in the Twilight

A Rose in the Twilight is an atmospheric adventure game that stands out for its hauntingly beautiful art style and memorable soundtrack. The game offers a mix of puzzle-solving, exploration, and combat, all of which must be used to solve puzzles and progress through the game.

With each puzzle solved, Rose must make it to the next area of the castle, which often requires some creative thinking. The puzzles are challenging and require players to think outside the box. As players progress, they will be presented with more difficult puzzles that test their problem-solving skills. A Rose in the Twilight also has a unique mechanic, where Rose must use her blood to power up certain objects and platforms. This adds an extra layer of complexity to the game and gives a nice variety to the puzzles. Another great feature of A Rose in the Twilight is its beautiful art style and dark atmosphere. Players can expect a deep story and beautiful visuals as they traverse through this mysterious castle. Ultimately, A Rose in the Twilight is a highly enjoyable experience for those who love action-packed platformers and intriguing puzzles.

  • Comes in Collector’s Box
  • Includes art book
  • Also includes A Rose in the Twilight CD soundtrack
  • Rose rubber strap with giant stress ball

#9: Shantae: Half-Genie Hero

Shantae: Half-Genie Hero is a Playstation Vita platform video game that features a variety of levels with unique puzzles and enemies. The game features an impressive hand-drawn art style and a wonderful soundtrack. As in previous games in the series, the player plays Shantae, a half-genie who can use her hair as a whip to attack enemies. Shantae can learn dances that allow her to transform into many forms. Each form has unique skills that enable her to access previously inaccessible locations. In addition to returning forms such as the monkey and elephant, new forms include a bat that can traverse great distances, a crab that can move underwater, and a mouse that can navigate small mazes. By adding more skills, these alterations can be made even better.

In past Shantae games, the globe maps were interconnected and freely explorable. On the other hand, Half-Genie Hero consists of multiple action stages that can be replayed to obtain new goods unlocked when special powers are utilized. Some of these abilities are required to advance the plot. The return of the magic meter system from Risky’s Revenge allows Shantae to use unlocked spells whenever she desires, rather than purchasing them individually.

When the game is completed, “Hero Mode” is unlocked. This mode enables Shantae to utilize several of her transformations at the beginning of the game to aid with speed runs. Later, a free update introduced a new mode dubbed “Hard Core Mode” with more difficult adversaries. Players who complete one of the game’s campaigns receive more artwork based on how long and how much they played. This artwork may be viewed in a gallery within the game, which also contains fan art created by more generous Kickstarter backers. The game has 2D vector character sprites on 3D backdrops and is rendered in high resolution. This is a departure from the devoted pixel art aesthetic of the series’ previous games.

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  • Shantae’s trademark belly dance moves return. dance to transform into all-new (and fan favorite) creatures; 8 transformations and over a dozen dances to master
  • New Relic system. unlock new powers and customize Shantae’s move set for a platforming experience uniquely tailored to your own gameplay style
  • Conquer Arcade-Style Action Stages. Beat the boss, then find new items and secrets by way of the new abilities and transformations you’ve learned, linking Sequin Land into a fully explorable world
  • Huge Bosses, Humorous Dialogue. Become reacquainted with the cast of Shantae in Full HD, with exquisitely detailed sprites, immersive 2.5D backdrops, wonderfully off-beat dialogue, and nonstop action

#8: Downwell

Downwell is a video game that combines a vertically scrolling shooter and a platform game with roguelike elements. In Downwell, players assume control of Welltaro, a “curious man.” One evening, while in a local park, he descends into a neighboring well. He slips on his gunboots and begins to descend, knowing that horrors await him within. He must kill his enemies to keep going and get to the treasure. The game features three basic controls: left and right movement and jumping on stable ground. When Welltaro is in the air, and the jump button is held down, his gunboots will fire. The well is randomly produced, and the player frequently meets various adversaries. Some of these foes resist being stomped and can only be slain with gunfire. Normal foes have a red glow around their white edges, but these foes are entirely red and have a fuller sprite body. Welltaro’s gunboots reload automatically whenever he strikes a surface, solid or not.

During the descent, players will encounter “time holes,” which, when entered, halt the music and all other sounds. These time voids may lead to caves that provide the player with an abundance of jewels or a new weapon that alters the gunboots speed, delay, ammo consumption, ammo count, and shooting pattern. Each stage contains three levels with a unique assortment of monsters and environmental elements. After each level, the player can choose among three permanent Welltaro enhancements that aid them throughout the game. They may also improve their ammunition or purchase items from the shop. In addition, by moving between color palettes, the player can unlock different movement styles that affect Welltaro’s position and movements when he is on solid ground, as well as certain procedural aspects of the well, such as how frequently and what kind of time voids arise.

#7: Super Meat Boy

Super Meat Boy is an action-platformer video game known for its challenging and difficult levels, often requiring precise jumps and timing to navigate. The game revolves around the titular character, Meat Boy, who must rescue his girlfriend, Bandage Girl, from the villainous Dr. Fetus. The game features fast-paced platforming gameplay and over 300 levels of increasing difficulty. The core gameplay requires precise control and timing down to a split second. It has been compared to classic platform games like Super Mario Bros. in terms of gameplay and the difficulty it presents.

The game also features power-ups such as a jetpack and the ability to transform into different characters with unique abilities. Super Meat Boy was well-received by critics and is still considered one of the best platformers of all time.

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