Home Reviews Monster Hunter Rise (for Nintendo Switch) Review. Monster hunter nintendo switch edition

Monster Hunter Rise (for Nintendo Switch) Review. Monster hunter nintendo switch edition

Monster Hunter Rise (for Nintendo Switch) Review

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The Bottom Line

Monster Hunter Rise takes what World introduced and runs with it, delivering a game that streamlines the gameplay and beefs up your kit for maximized man-versus-monster action.

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  • New, fluid movement and attack skills radically expand combat and exploration
  • Superb skill customization that encourages experimentation
  • Graphics top the Switch’s previous Monster Hunter installment
  • Japanese aesthetic and locales make Rise stand apart from previous games


  • Not enough new monsters
  • Visual effects can often obscure action, especially in multiplayer
  • Lacks Master Rank difficulty

Monster Hunter Rise (for Nintendo Switch) Specs

The excellent Monster Hunter World is a tough act to follow, yet Capcom has risen to the challenge with Monster Hunter Rise. With Rise, Monster Hunter jumps to a new console and engine, delivering what is easily one of the most accessible, innovative, and enjoyable games in the long-running franchise. Rise includes the series’ classic, action-RPG elements and behemoth boss fights, and all of World’s gameplay improvements. But Rise streamlines things even further by trimming legacy fat and adding enjoyable new features. Its monster roster is somewhat limited, and its end game is sparse, but the 59.99 Monster Hunter Rise brings enough new to the table to make the Nintendo Switch game an easy Editors’ Choice pick.

Old Weapons, New Tricks

Monster Hunter Rise, like the games that came before it, is an action-RPG that tasks you with slaying giant, snarling beasts. However, its most noticeable and substantial change from previous versions involves Wirebugs. These handy insects expel a supernaturally strong silk when tossed, letting you swing from the thread like Spider-Man, propel yourself forward across great distances, or pull yourself to greater heights. Rise has a fantastic amount of verticality compared to previous Monster Hunter games, and the Wirebugs let you climb, wall run, and parkour over mountainous landmarks.

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In combat, you can liken the Wirebugs to the grappling hook or Clutch Claw introduced in Monster Hunter World and its Iceborne expansion, respectively, but with greatly expanded functionality. The series always contained many weapon types and play styles, but all too often your movement speed was tied to your weapon. Not anymore.

With Wirebugs, you can dash, jump, and vault to your hearts content, as they give every class a degree of mobility that is easily on par with the Insect Glaive, the jump-heavy weapon type introduced in Monster Hunter 4. This opens impressive offensive options. Now, you can perform leaping attacks with chunky weapons, such as the Hammer or Greatsword, without jumping down from a ledge or slope. Better still, you don’t need to sheathe your weapon to utilize Wirebug abilities as you did the Clutch Claw, which is a significant improvement that makes the mechanics radically more accessible.

Monster Hunter 4 Ultimate (for Nintendo 3DS)

In addition to mobility, every Rise weapon incorporates Wirebugs into their its repertoire. These new skills, called Silkbind Attacks, are unique abilities for each weapon type that accentuates what that weapon can do. For example, one of the Charge Blade’s Silkbind skills reinforces the shield’s defense by tethering it to the ground, giving you an easy, on-the-fly guard point to deflect attacks. If this Silk-bound shield successfully blocks an attack, the weapon’s phials are instantly recharged, giving you immediate access to one of your most powerful attacks.

Monster Rodeo

Wirebugs also improve Monster Hunter’s mounting system by expanding what you can do when you hitch a ride on a hapless beast. In previous games, successive jumping attacks weakened a monster, eventually leaving them prone to a mounted attack. After a button prompt, you could leap onto the stunned monster’s back and mash basic attacks to deplete its stamina and force it into a lengthy knocked down state.

In Rise, a new system called Wyvern Riding replaces the mounting mechanic. Silkbind Attacks weaken the monster in the same way that your jump attacks did in previous games, but once you’re prompted to mount, the system veers into new territory. Your Wirebugs bind the beast’s limbs to your hunter, giving you the opportunity to puppeteer your monster’s movements for roughly a minute.

You can, of course, crash the beast into walls to daze it like Iceborne’s Clutch Claw stun, but you can also use the system to force your monster to fight anything else on the field, including other monsters, albeit with a limited set of moves. You have a basic attack, a heavy attack, an evasive ability, and a rushing charge, and many of these can be modified with directional inputs, too. Rise incorporates Monster Hunter World’s turf war system, so rival monsters attack one another when they encroach on each other’s territory.

The only fault I find with the system is that I dislike holding the R button to move the monster around—a minor nitpick. To budge your beast, the R button must be held before you can move the monster with the left stick. It’s a clunky control scheme, and while I did get used to it fairly quickly, I would much rather not hold R at all.

Skills to the Test

Armor skills are buffs granted to your hunter when you use certain armor sets and accessories. Monster Hunter Rise introduces some brand-new armor skills to experiment with, and radically enhances some classic skills, as well. For example, Evade Extender tremendously boosts your dodge distance compared to previous games, letting you roll or dash the length of most medium-sized monsters with a single move. Rapid Morph, for example, radically increases the speed of the Charge Blade and Switch Axe’s transformational attacks. This is a game changer for hunters using these armaments, as the increased speed encourages you to incorporate morphing attacks much more liberally into your kit. Mixing armor sets to enhance the skills you want is a staple of Monster Hunter, and Rise is uniquely generous in this respect by giving you new armor skills to sample, alongside the new Switch Skills.

The Switch Skill system is an utterly fantastic addition to the Monster Hunter meta that lets hunters customize specific attacks or abilities in their weapon’s kit to suit their playstyle. Some of these Switch Skills radically alter the functionality of the weapon associated with it. Flurry rush, for example, is a signature spin-attack unique to the Dual Blades. In Rise, Flurry Rush can be replaced with a new overhead attack called Demon Flight. When Demon Flight connects, your hunter is launched into the air, letting you follow up with aerial attacks. You no longer need to leap from cliffs to perform jumping attacks.

Every weapon has a total of three abilities that can be swapped, two for the weapon’s basic move set, and the third being the Wirebug’s Silkbind attack What’s more, you can swap your skills around from your item box or from your camp tent, giving you access to these skills virtually whenever you wish, provided you’ve progressed far enough through the game to unlock them.

Streamlined Gameplay

Monster Hunter World streamlined many of the series’ more tedious systems to be faster and easier, and Monster Hunter Rise retains many of those improvements. In fact, it trims even more fat. It leaves you with a tight, boss-fighting package that wastes very little time dropping you into the action.

Like in World, Rise doesn’t require you to use specialized items, such as pickaxes and nets, to collect ore, insects, and other items. As a result, you can approach the resource you want and snatch it up without tools. Monsters are displayed on the map right from the offset, so there is no need for tracking or Scoutflies to discover their location.

In fact, Rise streamlines the environments to make them feel more like expansive arenas rather than the pseudo-realistic habitats found in World. Zones are still beefy, interconnected, and seamless, but pathways are noticeably wider and open expanses that give the map a classic Monster Hunter feel, without World’s confusing twists and turns.

Streamlined doesn’t mean dumbed down, however. Rise is packed with oddities to collect just like in older Monster Hunter games, but they’re easy to snatch up as you run through the level. At the same time, the endemic life feels much more impactful and useful than in previous games, due to how Rise incorporates them into the gameplay.

Rise’s flora and fauna serve as arcade-like power ups, rather than materials or resources you use for crafting back at base, or cosmetics for decorating your home. This gives these critters a dynamic new value that previous games only touched upon.

Brightly colored Spiribirds boost your Hunter’s stats during a mission, enhancing your attack, defense, health, and stamina. Elemental dung beetles can be ed and tossed when needed to afflict a monster with unique elemental debilitations for a minute or two. The fire beetle does damage over time, while the water beetle weakens a monster’s armor for a bit. It’s fun to collect and experiment with the wildlife you find on the map.

You can partner up with your classic feline companion, called a Palico, as well as a new canine buddy called a Palamute. Both fight alongside you and support you in battle, but each has a distinct purpose. Your Palico supports you with buffs and healing, while your Palamute acts as a mount for speedy terrestrial movement. Unlike World’s mounts, your Palamute can be manually controlled, letting you zip around the map to explore and retrieve items. Granted, this is not that radical a change from what World already established, but the manual 1:1 control and ease of use is welcome.

With all that said, Monster Hunter Rise is noticeably easier than World and its predecessors. This ease can be attributed to several things: the tremendous mobility granted by the Wirebugs, the limited roster of monsters, and weaker monsters faced within the single player Village Quests. Too many monsters in Rise are lifted from World, which makes many fights feel far too familiar. Hub Quests, the multiplayer hunts available from the Gathering Hub, have strong monsters, but even those are trivialized thanks to Rise’s awesome movement and skill enhancements.

It is also important to note that Rise has only two difficulty levels: Low and High Rank. This means that the toughest monster variants available in Master Rank are not available in Rose, and also explains why beasts like Rajang and Zinogre, which were viciously strong in Monster Hunter World, are nerfed here. Capcom is cooking up post-launch challenges, and there will almost certainly be a Master Rank expansion. That said, we probably won’t see it for many months, if not years, much like Iceborne for Monster Hunter World. This doesn’t detract from the wealth of content that Rise currently offers, but it is worth keeping in mind.

Visual Swagger

Visually, Monster Hunter Rise is not on par with World. It has a similar graphical aesthetic, albeit one that features more Japanese flair. Rise’s action moves at a fairly consistent 30 frames per second, but 60fps would have been nice. Still, a stable 30fps is a fine compromise considering the game’s visual improvements over the Switch’s last Monster Hunter title, Generations Ultimate (an upscaled port of the 3DS title).

Rise contains more hit effects and blood spatter than World, which makes combat look flashier. Unfortunately, that also has the adverse effect of obscuring the action when too many attacks go off at once. This is especially true in multiplayer matches where a barrage of flashing effects can outright obscure your character. An option to tone down these effects would be most welcome.

New, Improved, and Coming Soon

Monster Hunter Rise has a lot going for it. The new, Yokai-like beasts are fantastic, and it’s great to see classic monsters, such as the stone dragon Basarios and the unnerving, rubbery wyvern Khezu, return. The new Switch Skill system, Silkbind attacks, and Wirebug mobility radically change how you play Monster Hunter, which helps spice up encounters and encourages experimentation, too. That said, Rise has an air of repetition, since a chunk of its monsters were introduced just one game ago. Plus, Monster Hunter Rise faces many of the same minor issues that World did upon release, namely a limited roster of monsters to fight, and a lack of substantial end-game content.

Fortunately, there’s a lot to look forward to. After all, World received a wealth of post-release updates that included new monsters, armor sets, cosmetics, and events. In addition, World received the beefy Iceborne expansion a year after its release that added a new difficulty rank, a new environment, and, of course, new monsters. Rise appears to follow suit and already has Chameleos, a veteran Generation 2 monster, scheduled as a free title update in April, alongside Apex Rathalos, a variant of the series’ most iconic monster. Still, even in its current state, Monster Hunter Rise is an incredible, newcomer-friendly entry that all action-RPG fans should have in their libraries.

Monster Hunter Rise for Nintendo Switch review: The best Monster Hunter yet

Bottom line: Monster Hunter Rise brings in a slew of excellent new game mechanics that elevate the gameplay and even streamlines the overall experience. Veteran fans and newcomers alike will love the colorful and lush world around Kamura Village, and the variety of old and new monsters offers a ton of challenge and content.


  • Graphically impressive with super-fast load times, skippable cutscenes
  • Tons of content and replay value
  • New game mechanics are very streamlined and fun
  • Seamless multiplayer
  • Plenty of free content coming in the months ahead


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Monster Hunter has been around for a very long time. In fact, in our Monster Hunter retrospective, the first Monster Hunter game debuted in 2004 on the Playstation 2. Since then, Monster Hunter has spanned five generations of mainline games spread out across various consoles and handheld systems, from PSP to the 3DS to Playstation 4 and now back to the Nintendo Switch.

monster, hunter, rise, nintendo, switch, review

My first Monster Hunter game was not until Monster Hunter 3 Ultimate on the 3DS. However, due to the game’s difficulty and some annoying game mechanics like underwater combat, I didn’t get far and never reached endgame. Monster Hunter 4 Ultimate was different — I loved the introduction of the Insect Glaive (alongside the other new weapon, the Charge Blade), the aerial-based combat of the IG, and online play helped it become one of my favorite games of all time. I poured several hundred hours into MH4U, only stopping once I had the best endgame equipment on my hunter.

Then came Monster Hunter Generations Ultimate, though for some reason, this one didn’t click with me like MH4U did. But for many, including me, Monster Hunter World was hands-down the best Monster Hunter because it made the game so much more accessible for everyone, not just veterans.

Monster Hunter Rise is like a combination of Generations Ultimate and World, making it even more accessible for newcomers while giving veteran fans more of what they love. This is the best Monster Hunter game to date and is going on the list of best Nintendo Switch games of all time.

Monster Hunter Rise: Beautiful, fun, challenging, and super accessible

The new game mechanics refine the overall game experience

TitleDeveloperPublisherGenrePlatformsGame SizePlayersPrice
Monster Hunter Rise
Nintendo Switch
Up to 4 players each with their own game/Switch

Before World, Monster Hunter was not the most intuitive game, to say the least. For example, you would have to search the entire map (with each sector requiring a loading screen) for a monster and then throw a paintball at it before engaging to make sure you can track it later. And if too much time passed since you threw a paintball, then you basically had no way of tracking it, which was a pain for monsters who could fly to any area on the map. Another painful part of older Monster Hunter games was the fact that if you use an item like a healing potion, you’d be unable to move around at all.

Another new addition to Rise are the Palamutes. Not only will these canine friends help your offense on the battlefield, but you can mount them for a faster way to travel around the map. I absolutely love this, and it makes it super easy to cover a large amount of ground in a small amount of time. And to further improve things, the Palamutes don’t use your hunter’s stamina; you can attack while mounted and even use items freely while riding. Plus, you can play with both the cat and the dog — GOTY material right there, folks.

A new mission type has also been added in the form of Rampage quests and is kind of like a tower defense level. Rampage quests require that you help defend Kamura Village from hordes of large monsters by repelling them. To do this, you need to rely less on your weapon and use more of the stronghold’s defense mechanisms, like ballistas, cannons, and the almighty Dragonator. These are a nice change of pace from your usual quest fare, which may be good or bad, depending on your preference.

Another thing worth noting in Monster Hunter Rise is how the game makes it easy to track what quests you need to do to progress the story and hunter rank. Each tier of quests has certain “key quests” that must be completed before you can unlock the Urgent Quest to move on to the next set of quests. In Rise, these key quests are highlighted, and you only need to do a certain threshold of them before the Urgent becomes available.

This game is one of the most beautiful games on the Nintendo Switch

Graphically, Monster Hunter Rise is one of the most beautiful games I have seen on the Switch that isn’t from Nintendo. From what I have seen so far, the environments are lush and detailed for a Switch title. Though it falls more in line with previous handheld Monster Hunter games than World because the textures aren’t the best. The map layouts are a little more simple as well, but with more verticality to each locale to encourage Wirebug usage. Monster models, especially the ones that originated in World, look amazing on the Switch’s smaller screen due to Capcom’s RE Engine.

A vast improvement that I noticed immediately are the cutscenes in the game. Previously, you’d get a cutscene when you first find the monster that you are hunting, and these could not be skipped. Thankfully, Capcom listened and now has the cutscene play before the mission begins, and you can even skip them if you want. However, they’re actually pretty cool to watch with the overall medieval Japanese theme style and haikus.

A smooth multiplayer experience

If you are coming from Monster Hunter World, then the quest system may be a little odd in Rise, but it will be familiar for older Monster Hunter fans. With Monster Hunter Rise, you have single-player village quests that progress the main story and the separate Gathering Hub quests. The Hub quests are designed for multiplayer with up to three other people, either locally or online, and the difficulty scales with the number of players. The Gathering Hub quests increase your Hunter Rank, though that won’t affect what quests you get in the village since they’re separate.

monster, hunter, rise, nintendo, switch, review

All players get credit for the Urgent quest as long as it’s successful. Older games had a dumb requirement where only the one who posted the Urgent quest got credit for completing it, so you’d have to do the urgent multiple times if everyone in a group needed it.

And even if you play multiplayer with more than one other person, you can still bring a Palamute or Palico buddy with you. This means extra firepower during fights and even faster travel if you have a Palamute. However, things can get a little chaotic during battle, to say the least, when there are four players and four pets joining in on the fray.

Hunt, craft, rinse and repeat

The meat of Monster Hunter games is to hunt down large monsters and then take those carved parts and forge cool armor and weapons, take on even tougher monsters, and rinse and repeat. Yes, it’s a grind, but it’s entertaining and challenging because of the combat system.

Additionally, there are also a ton of different armor sets with armor skills to boost various stats and give you additional perks during hunts. Customization is a huge part of the game, so you can choose how you want to play according to your own preferences. Heck, some people like to make armor sets because of how cool they look (fashion hunters), and not because they have the best skills, so you can also adapt to that too.

One of the biggest things I dislike about Monster Hunter games, in general, is how slow the beginning can be, and Rise is no exception. You’ll still have to do elementary tutorials and gathering quests in the beginning, and things can definitely feel slow to unlock. This is true for all Monster Hunter games. However, once you get things rolling, it is hard to put the game down. Plus, for a lot of folks, the actual game doesn’t start until post-story, where you are grinding the elder dragons for endgame gear.

Monster Hunter Rise takes the improvements of Monster Hunter World and makes them even better. The new gameplay mechanics add a breath of fresh air and even more fun to the classic Monster Hunter formula and make things much friendlier for newcomers and veterans alike. With 14 different weapons to choose from, you can find a play style that best suits your wants, or you can try to master them all with the different armor sets available to craft. Plus, Capcom has a ton of free content coming that will keep you busy for a very long time.

Of course, if you don’t like complex games that require time to master and have a lot of grinding involved, then this game may not be for you, as great as it is. Plus, it’s one of those games where the real fun begins after you see the credits roll.

Monster Hunter Rise Switch and Pro Controller Bundle | Where to Preorder | MH Rise

This is an article about the Monster Hunter Rise (MH Rise) Nintendo Switch Bundle released by Nintendo! If you want to know more about what it looks like and which peripherals have special editions then read on!

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Pro Controller Guides
Base Game Pro Controller Sunbreak Pro Controller

Monster Hunter Rise Nintendo Switch Special Edition

United States

The US version of the Nintendo Direct on February 17th, 2021 announced the Monster Hunter Rise Deluxe Edition system and Pro Controller which were previously announced for release in Japan and the UK.

This bundle was released in stores on March 26th, 2021. Currently, some shops are all sold out, but there’s a possibility that they might restock.

Release Date and Preorder Date

Price 38,400 yen (excl. tax) 369.99 £ 339.99
Release Date March 26, 2021(depending on region)
Preorder Date February 27, 2021

A Special Edition Monster Hunter Rise Nintendo Switch was announced by the Official Nintendo Japan website on January 27, 2021 (JST)! This console will only be available in Japan, US, and UK.

If you are not from any of these regions, do not feel bad. The Nintendo Switch is known to not be region locked so it is possible to buy from Japanese, US, or UK stores!

Special Edition Nintendo Switch Bundle Contents

  • Nintendo Switch Console (with Special Design)
  • Nintendo Switch Dock (with Special Design)
  • L/R Joy-Con (with Special Design)
  • Joy-Con grip (Black)
  • Nintendo Switch AC Adapter
  • High-Speed HDMI Cable
  • Safety Guide
  • Monster Hunter Rise Software (Downloaded in the Switch)
  • Deluxe Edition Code

To know more about other game editions, check out our guide below!

Special Edition Nintendo Switch Pro Controller

Release Date and Preorder Date

Along with the special edition Switch console, Nintendo also announced a special edition Pro Controller! The gold Magnamalo skin blends well with the black Pro Controller which results in a matte gold finish. Cop this one when you can!

If you want to know which other controllers are best used for Monster Hunter Rise, check out our guide!

Where to Preorder

UPDATE: Preorders for the MH Switch Special Editon and Pro Controllers are over. However, there are stores that still sell the Special Edition and Pro Controller in limited quantities. We have updated the links below of those stores.

Preorder Dates

Both the special edition Nintendo Switch and Pro Controllers were sold last March 26, 2021 (JST) and the preorder reservations will started on February 27, 2021 (JST) in Japan.

US Preorders

Here are the links for the US preorder of the special editon Monster Hunter Rise Switch and Pro Controllers! Currently, the some shops are sold out while some still sell preorders.

Nintendo Switch Pro Controller

UK Preorders

Here are the links for the UK preorder of the special editon Monster Hunter Rise Switch and Pro Controllers.

Nintendo Switch Pro Controller

Japan Preorders

Generally, preorders are done online or in physical stores in Japan but there is no news yet on the stores that will offer preorders for this Special Edition Switch. However, because of the COVID-19 pandemic, there is a chance that this will be online-only.

But if we pattern this release with the previous Monster Hunter special edition releases, you may order these from e-Capcom in Japan. Take note though, special edition consoles usually sell like hotcakes so don’t be surprised when the website crashes or pre-orders are sold out.

If you want to find other preorder bonuses for the game, check out this guide!

Monster Hunter Rise Related Guides

Latest News and Game Info

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Compiling Shaders Fix Updated 8/17/2022 Stuck at the compiling shaders screen? Take a look at some possible fixes!

How to Download Sunbreak and Filesize Updated 6/30/2022 Learn every step to get playing the new Sunbreak DLC as soon as possible!

Everything You Need To Know About Sunbreak Updated 6/7/2023 Learn about all the new features introduced in Sunbreak!

Weapon Changes and Predictions Updated 7/4/2022 Learn about the best weapon changes in Sunbreak and our predictions for the expansion’s balance updates!

Sunbreak Game Editions Updated 7/13/2022 What are the different editions of Sunbreak and what’s included in each of them?

Release Date and Time Updated 3/9/2023 Learn more about the release date and times of Sunbreak for both the Switch and PC!

You can pre-order the Monster Hunter Rise Nintendo Switch now before its gone

The Monster Hunter Rise Nintendo Switch is now available to pre-order in the UK for £339.99, and if you’ve got your eye on this ornate-looking design, we’d strongly advise doing so.

The console comes with a full game digital download code of Monster Hunter Rise, the Deluxe Kit DLC and some bonus content.

Nintendo Switch special edition bundles don’t tend to stay in stock for long, with the Fortnite Wildcat console and Animal Crossing: New Horizon console often flashing in and out of stock, particularly when on sale.

Monster Hunter Rise is arguably the biggest Nintendo Switch game of 2021 (until Breath of the Wild 2 hopefully appears) and – if it’s anything like Monster Hunter World, which sold over 14 million copies – it’s bound to be popular.

The game and console bundle is set to release on March 26, 2021, so don’t miss this opportunity to secure it before it’s gone.

If you already own a Switch but still want to pick up a fancy Monster Hunter Rise-themed piece of hardware, the Nintendo Switch Pro Controller is also available to pre-order for £69.99.

Not from the UK? Scroll down for the best Nintendo Switch deals in your area.

Monster Hunter Rise Edition Nintendo Switch deals:

Nintendo Switch Monster Hunter Rise Edition Pack: £339.99 from Nintendo Official UK Store This deal from the Nintendo Official UK store includes some lovely Monster Hunter Rise accessories, which include a set of collectible cards, a Palamute and Palico keyring, along with a steelbook.

Nintendo Switch (Monster Hunter Rise Edition): £339.99 at Amazon Amazon also has the Nintendo Switch Monster Hunter Rise Edition console for pre-order, although you’ll miss out on the cool accessories that the Nintendo UK Store offers.

Monster Hunter Rise Pro Controller deals:

Nintendo Switch Pro Controller Monster Hunter Rise Edition: £64.99 from Nintendo Official UK Store The Nintendo Switch Pro Controller features a striking Magnamalo design, and includes HD rumble, built-in amiibo functionality and motion controls.

Switch Pro Controller (Monster Hunter Rise Edition): £69.99 from Amazon The Nintendo Switch Pro Controller Monster Hunter Rise Edition is also available from Amazon, though it’s £5 cheaper if you opt for the Nintendo Official UK Store.

A demo for Monster Hunter Rise was made available on the Nintendo Switch eShop from January 7 to February 1, which allowed players to experience the game’s single-player and local multiplayer modes. Those who played the demo could earn bonus items such as free potions, traps and energy drinks to use when the full game releases on March 26.

Nintendo Switch deals

Visiting from outside the UK? Check out all the best Nintendo Switch deals below for your area.



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