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Minish cap nintendo switch. Game Rant

The Legend of Zelda: The Minish Cap is the Perfect Choice for a New Remake

There are still several The Legend of Zelda games waiting to be remade on Switch, but The Minish Cap may be the most deserving out of them all.

The Nintendo Switch era has been a great time for The Legend of Zelda fans. Two major Zelda games, Breath of the Wild and its sequel, represent some of the system’s biggest highlights, and a couple of titles were re-released as well. While Skyward Sword HD wasn’t all fans hoped for during Zelda’s 35th anniversary, it was still a welcome upgrade for the game. The earlier Link’s Awakening remake was also a pleasant sight, bringing back a classic Zelda title beloved by many.

Nintendo shouldn’t stop there with Zelda remakes. There are many classic Legend of Zelda games ripe for a re-release, and the three Capcom-developed portable entries should be given top priority. These are all well-regarded and provide unique takes on the formula. Since Oracle of Seasons and Oracle of Ages are a package deal, The Legend of Zelda: The Minish Cap should get the remake treatment first. With a ton of unique attributes, including the in-universe introduction of the wind mage Vaati and the Four Sword, The Minish Cap deserves another shot at impressing new and old fans alike.

A Switch Remake Would Highlight The Minish Cap’s Best Qualities

Of the sprite-based Zelda games that haven’t received remakes or 3D sequels, The Minish Cap uses a modified version of The Wind Waker’s art style that would cleanly sidestep the issues some fans had with Link’s Awakening on Switch. The game can still use simple, deformed 3D models, but it would adhere to a style already present in some Zelda games. The Wind Waker style has become fondly remembered, but last time it was used was in the 3DS’s Tri Force Heroes. A Minish Cap remake can bring the game and its cartoonish style back.

A 3D take on the handheld Zelda would have several more benefits. There would undoubtedly be contention over new assets, as The Minish Cap had some of the best sprite work and animations on the Game Boy Advance, but they would have some advantages. Seeing a 3D book or leaf with somewhat realistic shadows applied would emphasize how small Link is when he shrinks. It would also emphasize the scale of several bosses, particularly a late-game fight that involves jumping across the backs of two giant creatures miles in the air. What a remake can do with The Minish Cap’s content makes it ideal for a return.

The Legend of Zelda: The Minish Cap Has Unique Elements Worth Bringing Back

The Minish Cap offers a lot of things that the Zelda franchise hasn’t seen much of, one of the biggest being its setting. The Kingdom of Hyrule, seen in both peacetime and during an evil invasion, is not an uncommon sight at all. However, it’s the new dynamic offered by the Minish that makes it memorable and unique. Link can see many areas around Hyrule from a whole new perspective, where puddles become impassible lakes and bookshelves become towns. Even a regular-sized Octorok becomes a dungeon boss when Link is that small. It’s a thrill to have so much world to explore beyond what a regional map would suggest.

There are also a ton of memorable characters to meet in Minish Cap. Vaati has appeared in a few Zelda titles, but was never characterized much beyond being an evil wind mage. Here, players can see him immediately before his rise to power, and it is interesting to see the history of Zelda’s arguably most prolific second villain explored deeper. FOCUS is put upon Ezlo and the Minish through Kinstone fusion and a variety of side quests. Minish Cap’s Hyrule is one of the most fleshed-out in the Zelda franchise, and it would be a shame for it to be left in the past.

Important Changes A Minish Cap Remake Could Make

A remake can be used to enhance a game as well as preserve it. The Legend of Zelda: The Minish Cap still holds up, but some things could be made better. Link’s Awakening’s unrestricted movement system on Switch should be brought forward, but this time with the option to move with the control stick or the D-pad. The presence of four item buttons instead of two should also be kept, and speaking to Ezlo can be moved to a free shoulder button. The music can be made more bombastic than the original game and Link’s Awakening, and the Kinstone fusing and Figurine systems can have random elements removed to expedite playthroughs. It would also be nice to see the housing side quest expanded, even if it’s eant to be an in-joke regarding how the two Oracle games were planned to be a trilogy.

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The concept of a Minish Cap remake also begs for additional dungeons. The Minish Cap is one of the shortest Zelda games as, subtracting side quests, the player is left to clear just six dungeons. That’s down from the normal eight or nine, and the game’s low difficulty compared to other handheld Zelda games means it won’t take long for a focused player to clear. This isn’t a problem with the game that needs to be solved, but a remake still presents the opportunity to add anything. An expanded attempt at the Link’s Awakening’s Dungeon Creator would be appreciated, but a whole new challenge dungeon. perhaps another one exclusive to shrunken Link. would be appreciated. The possibilities for a Minish Cap remake are huge, so hopefully Nintendo greenlights the project in the future.

The Legend of Zelda: The Minish Cap is available on Game Boy Advance.

Every Zelda Game on Nintendo Switch Online

For anyone looking to get into the franchise or just relive nostalgia, Nintendo Switch Online has some essential The Legend of Zelda games.

For anyone new to The Legend of Zelda, it can be difficult to determine where to start in the series. Fortunately, Nintendo Switch Online provides an easily accessible way to play through many of the classic video games that established The Legend of Zelda as the iconic series and household name that it is today.

There is a plethora of games in the Zelda franchise but so many of them are restricted to older Nintendo consoles. Nintendo Switch Online gives Switch players access to numerous NES, Super NES and Game Boy games including several Zelda games. With the smash hit release of The Legend of Zelda: Tears of the Kingdom, fans may be looking to jump into some of the older games.

All Zelda Games on Nintendo Switch Online

The Legend of Zelda and Zelda 2

This game is the first and most simplified of the Zelda titles and establishes the rudimentary ideas and gameplay cycles of The Legend of Zelda games to come. In top-down view with pixelated graphics, Link must fight his way through various dungeons in order to collect the eight pieces of the Triforce of Wisdom, which will allow him to fend off Ganon and save Zelda. While this is where the series originated, it may feel dated for some Switch players as it was released in 1986.

Side scrolling gameplay, a less forgiving lives system, and the removal of the regular The Legend of Zelda moniker separate Zelda 2: The Adventure of Link from other games in the Zelda franchise. Due to its bold decisions and high-stakes combat, players looking for a more difficult Zelda game should definitely play this one on the Nintendo Switch Online service.

The Legend of Zelda: A Link to the Past

The Legend of Zelda: A Link to the Past is the third mainline installment of the franchise. While retaining the top-down camera point of view, this game deviates from its predecessor by being much more focused on its story and characters. This installment is where Link’s iconic weapon, the Master Sword, is introduced. There’s also an emphasis on new mechanics like A Link to the Past’s Light and Dark Worlds.

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The Legend of Zelda: Link’s Awakening

The Legend of Zelda: Link’s Awakening finds Link trapped on the island of Koholint and needing to find the eight instruments of the Sirens to make his way out. This game revisits the top-down format while bringing some newer features with a more light-hearted tone to the series. This is the game for hardcore Nintendo fans as this Zelda game includes some familiar enemies from the Mario series, like Goombas and Thwomps.

Ocarina of Time and Majora’s Mask

The Legend of Zelda: Ocarina of Time on Nintendo 64 was the first Zelda game to be fully 3D and is the first game to introduce Link’s horse, Epona. A captivating and emotional story coupled with engaging and fresh gameplay made Ocarina of Time become renowned as not only one of the best Zelda games, but one of the most beloved video games in general.

The sequel to The Legend of Zelda: Ocarina of Time continues in the 3D format introduced in the previous game. Switch players can enjoy Majora’s Mask’s unique gameplay with Link’s ability to manipulate time in order to complete the quests that he’s faced with. There are plenty of characters to interact with and quests to take on in this installment, with the main objective being to save the world in just three days.

The Legend of Zelda: The Minish Cap

Nintendo Switch Online subscribers can play through the Game Boy Advance game, The Legend of Zelda: The Minish Cap. Having an overhead point of view reminiscent of Pokemon games released around the same time, The Minish Cap goes back to the series’ roots with a FOCUS on dungeon exploration. Playing through The Legend of Zelda game in handheld mode will be more ideal as the game is originally a portable game.

Random Mechanics in The Legend of Zelda: The Minish Cap

Yvens R Serpa. 20 Mar 2023

The Legend of Zelda series is a well-known, and beloved action-adventure franchise focused on real-time mechanics and exploration. However, even if the player’s skills are one of the core gameplay elements, other aspects, such as strategy, randomness, and luck, are worthy of attention.

With the recent addition of Game Boy Advanced games in the Nintendo Switch Online Expansion Pack, it is an excellent moment to look back at the Zelda entry for the popular portable console, The Legend of Zelda: The Minish Cap, henceforth TMC.

In this article, we FOCUS on how luck, and random mechanics, are used in TMC from a game design perspective and how these mechanics foster the other elements in the game, such as engagement, exploration, and reward. specifically, we discuss the mechanics of the Kinstones and the Figurines.

We also discuss how some aspects of these mechanics can lead to a repetitive and monotonous experience when underdeveloped, which serves as a good lesson on how to approach some of these parts differently.

Trading Kinstones and Unlocking Content

Kinstones are part of the Kinstone Fusion mechanic, which consists of matching the player and NPC’s Kinstone Pieces. Once the match is done, a fusion happens, triggering an event in the game. These events vary from chests showing up on the map to new passageways and more.

Kinstone Fusion is unlocked when the player first meets with the Hurdy-Gurdy Man and receives the Kinstone Bag. From there on, Kinstones can be found in various places. NPCs that display a floating heart above their heads (as seen in the image below), also known as Fusers, can be engaged to attempt a Kinstone match. The game has many types of Fusers, including regular townsfolk, animals, and even inanimate objects like walls and clouds.

The Kinstones come in 4 colors that match their rarity and utility. Of the four types, three are considered the basic Kinstones (Green, Blue, and Red), which can come in 8 types (3 Green, 2 Blue, and 3 Red).

Green is the more common type of Kinstone and can be found easily by killing enemies or cutting grass. The green variety is very similar to other spoils in the game, which is linked to another typical random mechanism: drop chance. As the player mows grass, breaks vases, and does other usual Zelda mechanics, she can randomly get hearts, bombs, rupees, and for TMC, Kinstones.

In that sense, the Green Kinstone is just another variation of a simple reward. It helps to award the player with basic actions while playing the game in low or no-challenge situations. Mathematically, though, we could also discuss that the green variety can be used to balance the drop rate chances of other elements. However, the Green Kinstones are also connected to the Tingle Siblings quest in the game, which rewards the player with a precious prize.

Blue is a less common type of Kinstone, with a slimmer chance of appearing, but that can be acquired by the same means as the green variety, as well as being found in some chests. The blue variety is very similar to the green one. Still, its higher rarity makes it a better candidate to be seen as a reward for higher challenges and compensation for the player’s exploration.

Blue Kinstone events typically have a higher-value outcome. Some lead directly to a Piece of Heart, and others open access to new areas in the game. over, the Blue Kinstones are connected to the Goron quest in the game.

Finally, the Red variation is the rarest of the common Kinstones. They can only be found in chests or bought from NPCs. In that sense, Red Kinstones are a big game reward that justifies the player exploring and uncovering locations to collect them. Their rarity and better rewards nicely balance the experience. For example, some outcomes from a Red Kinstone Fusion are better items, entire Heart Containers, and even unlocking access to new fighting skills.

The Kinstone Motivation Loop

An essential aspect of the Kinstone Fusion is that when a fusion happens, the game shifts the camera to display its event, showing the player what has been changed in the game world. Often, that change is far from the player, which is intentional (and sometimes random).

Since the outcome is far from the player’s reach, it motivates the player to go toward it, even if not directly. When a random chest or a new passageway shows up, it immediately triggers our curiosity about what it contains or where it leads. It is similar to a Goal-Achievement-Reward cycle, in which the player engages a goal and, after achieving it, is rewarded for the effort.

The general Kinstone Motivation Loop mechanic can be exemplified below:

As the player explores and plays the game, some Kinstones are collected. Successful fusions trigger events that unlock rewards and encourage players to continue exploring and playing. When the player sees fit, she will collect the unlocked rewards, triggering more motivation and returning to the initial state of play.

The game‘s main storyline emphasizes this mechanic. As the player progresses through the story, enemies will be fought, and chests will be found, which can all serve as Kinstone collection events. As the player returns to the city or meets new townsfolk in the game, more fusers are met for potential Kinstone fusions, which will trigger the motivation loop again.

The Gold Kinstones of Progress

As stated before, there are four types of Kinstones, but we only mentioned three. The fourth kind, the Gold Kinstones, is tied to the game’s storyline. There are only 9 of them, and they are required to progress through and finish the game. Besides the difference in how you collect the gold variety, all other aspects are equal to regular Kinstones, including the motivation loop.

In that sense, they serve as mechanisms to approach the Kinstone mechanics within the game’s core gameplay loop. The Gold Kinstones legitimatizes the Kinstone collection and fusion aspects as an integral part of the experience. Without them, the playthrough is not complete.

over, from a tutorial or educational point of view, the golden variation forces the player into performing Kinstone Fusion, which, up to their first use, was only mandatory once (in the first encounter with the Hurdy-Gurdy Man). Thus, it enforces how the mechanic is done and its impacts. They act as a good reminder and assessment of the player’s knowledge of the game’s systems.

Figurines, Mysterious Shells, and Repetitiveness

By the time the player reaches the first Gold Kinstones, it is possible to unlock another random mechanic in TMC, the Figurine Gallery. The gallery works with a random mechanic where the player must spend Mysterious Shells, another in-game currency, for Figurines.

Mysterious Shells are somewhat similar to Blue Kinstones. They can be found inside the overworld’s treasures, bushes, and rocks. Some Kinstone events also lead to chests with many shells as part of the event’s reward. The Mysterious Shells are then used up to draw a chance of getting a Figurine. As the player collects Figurines, more shells are required to unlock new ones and avoid duplicates. There are 136 total Figurines in the game, some of which are only available after defeating the final boss.

Figurines are simple objects that display characters, enemies, and situations from the TMC universe. They are compiled and can be browsed in the Figurine Gallery. The Figurines’ art, just like the game‘s overall art style, is remarkable.

Different Rewards and Chance

Regarding the game system and how they are placed in the game, I could even argue that Mysterious Shells are regarded with some high value. They are often encountered in places in which you would expect a Red Kinstone or better, even if, on those occasions, they are found in bunches. Yet, the only reward you get from the shells is transforming them into Figurines.

As stated previously, Figurines do not directly interfere with the game. If you disregard the post-game, then, for a fact, Figurines can be ignored entirely, as they have no means of truly impacting the gameplay.

In that sense, the Figurine and Mysterious Shells mechanics differ greatly from the Kinstones regarding cohesion to the game and intrinsic reward. Figurines are pure cosmetics that serve no goal beyond themselves. Their only purpose is being gathered. Kinstones and their events, on the other hand, immediately impact the gameplay and the player’s capacities.

over, the Figurine Gallery mechanic has slow animations and depends purely on chance, which can quickly get frustrating. It does take quite some time to go through the ordeal of spending shells, drawing a Figurine, opening it, and then repeating the process. It is also not possible to perform it in bulk, opening many Figurines at once.

The nail in the coffin lies on another aspect connected to the Mysterious Shells: the player is limited to simultaneously carrying up to 999 shells. Although it sounds like a significant number, a regular playthrough can easily surpass it. New shells acquired once the capacity is reached are destroyed.

With that, a player who decides to spend her shells after beating the game is bound not to have enough of them, while many were destroyed due to the maximum capacity and cannot be collected again.

Alternatives and Lessons

From a game design perspective, it is possible to discuss how these mechanics could have been better incorporated, especially if we take inspiration from how the Kinstones were used:

  • Drop Rate and Chance: Drawing from how the three common Kinstones vary on their drop rate, chance, and location, the Mysterious Shells and Figurines could be split into more groups to better cover a broader range of difficulty and motivation. Boss Figurines, for instance, could require either a specific type of shell or stand in a different tier in the Figurine Gallery. That would also allow players to find more intrinsic value in collecting the Figurines that have a personal value, rather than a randomized collection.
  • Cohesion with the Campaign: The Figurine Gallery is located in the corner of Hyrule Town, which is not an obvious location and can be easily missed in a playthrough. To not mimic Kinstones too much and make Figurines necessary to progress, the placement of the Figurine Gallery could be changed to have a more central role in the narrative. over, there could be more Figurine Galleries throughout the game, enforcing the sense of exploration and allowing the player to spend her shells occasionally. Even further, Kinstone events could be used to unlock those galleries, combining the mechanics and reinforcing the motivation loop.
  • Increased Reward Value: Figurines are pure cosmetics but do not need to be so. They could be tied to other mechanics in the game and influence the narrative more directly, even if that is in minimal ways. For example, Figurines could provide rupees when first acquired, or duplicates could be sellable. Money is not usually a significant factor in the Zelda franchise, but it can be decisive in earlier moments of the game. Adding such a mechanic could help, from an early stage, engage the player in the Figurine collection, even if their goal is other than gathering them.
  • Faster Iterations to Reduce Repetition: Although the Kinstone fusion animations are not short either, the Figurine-Dispensing Machine is very slow. It makes sense for dramatic purposes, but it quickly gets old. A faster iteration or even being able to skip the animation would greatly benefit the game. Besides that, other options, such as bulky trading shells, could help players not hoard their mysterious shells.

Indeed, some of these changes could not work or even destabilize part of the gameplay. Additions are often the source of the game imbalance, even when meant to improve the overall experience. There are also other ways to tackle some of these elements, such as exploring multiplayer features for Figurine trading or connecting them to the Fairy Fountain mechanics.

over, some players might have fun with the Figurines and Mysterious Shells as they are. After all, even if we can spot flaws in their design, they are not harmful to the overall experience. Different people engage and find motivation in many places and aspects of games that we cannot always foresee.

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From a game design perspective, it is always an excellent exercise to see how these mechanics trigger engagement, exploration, and motivation. A simple random chance can foster a long chain of mechanisms that feeds back upon itself, boosting the player and creating more venues for investigation. Furthermore, cosmetic items often used to move the in-game’s economy and increase the overall player time for completionists can produce exciting gameplay using cohesion techniques and fair drop chances.

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Celebrating video games and their creators.

We dug into the Nintendo Switch Online catalog to discover all the Legend of Zelda games you can play while your copy of Tears of the Kingdom arrives.

Of course, The Legend of Zelda: Tears of the Kingdom was everything we expected it to be. and much more. Yesterday, Thursday, our colleagues in Spain published the review, giving it a fantastic and well-deserved 10, a score within reach of very few, and which their editorial coordinator, Salva Fernandez, defined as “the most ambitious game in the history of Nintendo”. Almost nothing.

“It has not been satisfied with being a sequel that simply polishes and expands its predecessor,” said Salva in his final conclusions. It is the culmination of an idea: a title capable of surprising and overwhelming in equal parts with every decision made. On one hand, it offers one of the best main plots of the franchise; on the other, an endless number of tools, possibilities, and novelties that make it our new favorite place to simply get lost for hours.”

With that, it is clear that what we have in front of us is simply gigantic, a game in which we will spend tens, hundreds of hours. But as much as it pains us, one day it will end, and maybe on that day we will want more Zelda. And what better way to discover the saga in an easy way? Well, the Nintendo Switch Online Catalog, and when we add the Expansion Pack, even more so.

Nintendo’s subscription service offers us a considerable amount of classic games from the company’s other past platforms. in addition to the Mega Drive. including, of course, several installments of the franchise created by Shigeru Miyamoto and Takashi Tezuka more than 35 years ago.

What games can you play on Nintendo Switch Online?

Here are all the games from The Legend of Zelda that you can enjoy via the Nintendo Switch Online service.

Can you pet a dog in Zelda: Tears of the Kingdom?

We have answered the big question for the dog-loving section of The Legend of Zelda: Tears of the Kingdom fans.

How long is Zelda: Tears of the Kingdom? Main and side story hours of gameplay

Zelda: Tears of the Kingdom will be released on May 12 this year. We tell you about the approximate length of the story and its side quests.

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